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2026-03-06 18:13:45 -06:00
.agent_history Terrain height generation from tectonic collisions implemented. Need to workout better methods for coloring vertices and spreading the influence of mountain generation into more plateaus than sharp peaks 2025-08-21 00:17:23 -05:00
.vscode updates 2025-11-02 23:23:24 -06:00
Agents unified mesh generation 2025-10-31 21:18:14 -05:00
Configuration switching machines 2025-11-25 00:02:47 -06:00
Docs unified mesh generation 2025-10-31 21:18:14 -05:00
Materials Adding satellites to celestial bodies 2025-10-04 19:31:25 -05:00
Mesh switching machines 2025-11-25 00:02:47 -06:00
Prefabs switching machines 2025-11-25 00:02:47 -06:00
Scripts commit 2026-03-06 18:13:45 -06:00
Shaders switching machines 2025-11-25 00:02:47 -06:00
Tests switching machines 2025-11-25 00:02:47 -06:00
UI switching machines 2025-11-25 00:02:47 -06:00
.gitattributes Initial commit 2025-02-11 12:44:50 -06:00
.gitignore updates 2025-11-02 23:23:24 -06:00
Delaunay Triangulation Map Generation.csproj commit 2026-03-06 18:13:45 -06:00
Delaunay Triangulation Map Generation.csproj.old pushing before heading out 2025-04-27 01:56:54 -05:00
Delaunay Triangulation Map Generation.csproj.old.1 commit 2026-03-06 18:13:45 -06:00
Delaunay Triangulation Map Generation.sln Initial commit 2025-02-11 12:44:50 -06:00
delauney_sphere.tscn switching machines 2025-11-25 00:02:47 -06:00
GenerateDodecahedron.cs begining stress and shear effects on terrain 2025-03-20 21:07:29 -05:00
GenerateDodecahedron.cs.uid pushing before heading out 2025-04-27 01:56:54 -05:00
icon.svg Initial commit 2025-02-11 12:44:50 -06:00
icon.svg.import Initial commit 2025-02-11 12:44:50 -06:00
LICENSE Updates to UI and licenses 2025-09-27 17:04:36 -05:00
per_face_color.gdshader.uid pushing before heading out 2025-04-27 01:56:54 -05:00
project.godot commit 2026-03-06 18:13:45 -06:00
test_scene.tscn unified mesh generation 2025-10-31 21:18:14 -05:00
THIRD_PARTY_NOTICES.txt Updates to UI and licenses 2025-09-27 17:04:36 -05:00