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.agent_history
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Terrain height generation from tectonic collisions implemented. Need to workout better methods for coloring vertices and spreading the influence of mountain generation into more plateaus than sharp peaks
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2025-08-21 00:17:23 -05:00 |
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.vscode
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updates
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2025-11-02 23:23:24 -06:00 |
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Agents
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unified mesh generation
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2025-10-31 21:18:14 -05:00 |
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Configuration
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switching machines
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2025-11-25 00:02:47 -06:00 |
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Docs
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unified mesh generation
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2025-10-31 21:18:14 -05:00 |
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Materials
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Adding satellites to celestial bodies
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2025-10-04 19:31:25 -05:00 |
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Mesh
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switching machines
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2025-11-25 00:02:47 -06:00 |
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Prefabs
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switching machines
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2025-11-25 00:02:47 -06:00 |
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Scripts
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commit
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2026-03-06 18:13:45 -06:00 |
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Shaders
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switching machines
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2025-11-25 00:02:47 -06:00 |
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Tests
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switching machines
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2025-11-25 00:02:47 -06:00 |
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UI
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switching machines
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2025-11-25 00:02:47 -06:00 |
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.gitattributes
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Initial commit
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2025-02-11 12:44:50 -06:00 |
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.gitignore
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updates
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2025-11-02 23:23:24 -06:00 |
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Delaunay Triangulation Map Generation.csproj
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commit
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2026-03-06 18:13:45 -06:00 |
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Delaunay Triangulation Map Generation.csproj.old
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pushing before heading out
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2025-04-27 01:56:54 -05:00 |
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Delaunay Triangulation Map Generation.csproj.old.1
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commit
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2026-03-06 18:13:45 -06:00 |
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Delaunay Triangulation Map Generation.sln
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Initial commit
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2025-02-11 12:44:50 -06:00 |
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delauney_sphere.tscn
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switching machines
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2025-11-25 00:02:47 -06:00 |
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GenerateDodecahedron.cs
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begining stress and shear effects on terrain
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2025-03-20 21:07:29 -05:00 |
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GenerateDodecahedron.cs.uid
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pushing before heading out
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2025-04-27 01:56:54 -05:00 |
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icon.svg
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Initial commit
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2025-02-11 12:44:50 -06:00 |
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icon.svg.import
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Initial commit
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2025-02-11 12:44:50 -06:00 |
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LICENSE
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Updates to UI and licenses
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2025-09-27 17:04:36 -05:00 |
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per_face_color.gdshader.uid
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pushing before heading out
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2025-04-27 01:56:54 -05:00 |
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project.godot
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commit
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2026-03-06 18:13:45 -06:00 |
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test_scene.tscn
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unified mesh generation
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2025-10-31 21:18:14 -05:00 |
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THIRD_PARTY_NOTICES.txt
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Updates to UI and licenses
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2025-09-27 17:04:36 -05:00 |